Expect a sharp upturn in broken controllers and smashed screens when Trials Fusion arrives on April 16 for Xbox One, PlayStation 4, Xbox 360, and Windows PC. The next entry in RedLynx’s absorbingly thorny 2D platform-puzzler/stunt biker series, the first Trials ever on a PlayStation platform, is coming to physical shelves on Xbox One and PS4 in North America, as well as digital storefronts on all platforms.
The downloadable version of Trials Fusion is priced $20, while the physical version is priced $40 and includes a season pass in addition to the game. According to Ubisoft UK, the season pass can be purchased separately for the same price as the game there, which is £16. Ubisoft UK adds that the season pass features six DLC packs that will be released across the span of a year, with each one including a variety of tracks, bike components, and rider gear among other bits and bobs.
Article by: ioystia
Check out some mindless gameplay in the video above.
If Trials Fusion is anything like the first two games I’m sure it will be a must have.
Ubisoft is apparently preparing a closed beta test for open-world action game Watch Dogs. A listing for the test has popped up on the Xbox One’s storefront as well as the Upload Studio.
The listings, spotted by Reddit users, don’t tell us much. They’re placeholder listings so they don’t even have proper images. The description on the Xbox Store even has a typo which is slowly driving me mad.
The beta is presumably for Watch Dogs‘ online mode. The game’s multiplayer was originally envisioned as one-on-one hacking duels. One player would try to sneak up to another player and then remotely steal some data from their phone. Then they would try to flee before the other player could kill them.
However, in the past few months, Ubisoft has expanded their online plans. The game now also supports eight-player, free-roaming multiplayer.
Article by: IGN
Here’s The Trailer
In This Dark Souls 2 review we called the sequel “a landmark action RPG that is unforgettable for so many reasons, not least its immensely deep challenge framed within a sprawling, beautiful world”.
To give you a taste of what other critics thought, we’ve rounded up a number of review scores below, along with short excerpts from the verdicts.
Here is some gameplay from the beginning of the game brought to you by HHGaming
Ready to fight this?
- CVG: 10/10 – Its layers of depth, and colossal scope for challenge, community and discovery, is a gaming event of such impact it’ll be referred to time and time again for years to come.
- GamesRadar: 4.5/5 – Dark Souls 2 is an incredible game, one that demands alert play and rewards perseverance. You will die many times in many ways, but push on and you’ll find this to be an excellent sequel that not only captures the essence of the original, but is a memorable experience in its own right.
- Edge: 9/10 – Some of its ideas work better than others, and Drangleic is no match for Lordran’s intricate design, but Dark Souls II is, like its predecessors, brilliant, beautiful, and absolutely essential.
- OXM: 9/10 – It changes the formula of its predecessor just enough to keep things interesting, yet retains the sense of spoon-fed accomplishment that keeps the dedicated coming back for more.
- GameSpot: 9/10 – I may not have yet unveiled all there is to know about this beastly game, even after 80 hours of play, but I do know this: I will be adventuring through Drangleic for many months to come, sure to be haunted nightly by the disturbing gazes of the faceless titans that tenderize my flesh with their two-ton hammers.
- IGN: 9/10 – Dark Souls II is a smart, massive, and incredibly rewarding sequel. It’s crammed with deep systems, tense encounters, and enough clever multiplayer and New Game Plus elements to make me want to restart the second I saw the end credits.
- Eurogamer: 9/10 – Overall, Dark Souls 2 probably isn’t quite the same masterpiece Dark Souls is, but then neither is anything else, and the fact it comes so close is remarkable.
- Game Informer: 9.75/10 – Dark Souls II respects you enough to assume you can figure things out, despite having perhaps lost some of these sensibilities by playing other titles that walk you through on tether from start to finish. It’s only March, but Dark Souls II stands tall as a potential game of the year.
- Polygon: 9/10 – Dark Souls 2’s smart tweaks and concessions brought out positive emotions even amidst the pain and exhaustion. It’s still a stressful experience, but it’s easier than ever to recognize the brilliance in those moments of triumph that make it more than worth the struggle.
- Destructoid: 9/10 – A hallmark of excellence. There may be flaws, but they are negligible and won’t cause massive damage to what is a supreme title.
- IGN: 9.0 – Dark Souls II is a smart, massive, and incredibly rewarding sequel. It’s crammed with deep systems, tense encounters, and enough clever multiplayer and New Game Plus elements to make me want to restart the second I saw the end credits. Not all of the tweaks and additions worked out for the best, but with such great enemies and levels to fight and explore, Dark Souls II made 60 hours of pain and agony so much fun they flew by in a heartbeat.
- The Escapist: 4.5/5 – A few of the first couple bosses could stand to be a bit more interesting, but these are ultimately just nitpicks. What could very well have felt like little more than a new New Game+ for Dark Souls manages craft another experience I’ll happily sink hours and hours into.
- Kotaku: Yes – Reviewing this game took weeks off my life, leaving me sleep-deprived, stressed and sick. Meals were skipped and at most I slept 3 hours a night. But I beat it. I won. And that sense of accomplishment, that ability to look back and see a game as an actual journey, is the heart of what Dark Souls II is. I’ll be damned if it was any other way.
Titanfall gives you the ability to leap, climb, and wall-run your way around the map, and these simple actions create an exhilarating array of possibilities. No longer constrained by corridors and stairwells, you and your foes engage in high-flying, freewheeling combat in which the sheer joy of movement makes the familiar feel fresh and vibrant. This novel brand of warfare is enough to heartily recommend the game, but that’s not all that this shooter does well.
This is some gameplay of one of the game modes that you will expeirience called Attrition.
This game is brought to you by ”Respawn Entertainment”
More gameplay of the game but this time it’s hardpoint domination
You also clash with your foes in lumbering battle mechs called titans. These powerful brutes fuel a weightier, more tactical type of combat that intertwines beautifully with the light-footed action, and herein lies Titanfall’s triumph: two distinct kinds of combat blending seamlessly together to create chaotic and dynamic battlefields unlike anything you’ve ever experienced.
Article by: Gamespot
The MMORPG was announced back in May 2012 and has been silently developed with very little press. The game itself is based 1000 years before the events of 2011’s Skyrim and will take place on the continent of Tamriel. Players will have the ability to join one of three factions, the Daggerfall Covenant, Ebonheart Pact or the Aldmeri Dominion, all of whom are competing for the throne of Emperor of Tamriel.
Here’s some gameplay of the game with some free roaming and a dungeon.
Get ready for the first person and third person adventure
“Titanfall is set in a rich near future universe with visceral, epic battles with Pilots and their Titan companions,” Dusty Welch of Respawn is quoted on the website. “We wanted to partner with Playfight, who has a history of delivering movies that meld gameplay, live action and stellar CG into truly entertaining media, for Titanfall. What this collaboration brings is yet to unfold…”