So I came back and played FFXI because I was kind of missing it,and I was confused by how there was no one in the dungeons in huge partys. Well I finally figured it out It is called Trust magic a certain type of magic in which you can summon alter egos of great warriors to fight by your side. These alter egos don’t come easy though your first three will be easy but the others may be difficult to get.They come in all types of classes and they all have their own unique look to them. But they really help for soloing the mobs that you usually need a party to kill. They will take aggro, heal you, and even cast buffs on you, you pretty much can walk around now with your very own party and get so much more done. The three nations San’d’oria, Bastok, and Windhurst all have three different alter egos that you can get by ranking up with any of the nations preferably your home nation(the one you choose when you create your character). So now I’m not going to stop playing for a long time. Oh and one more thing if you own FFXI and want to play with me I’m on the Fenir server and my name is cakeyjake no caps. Feel free to leave feedback and follow my blog.
Allowing players to build highly customized avatars to their personal liking is becoming a staple of many big franchises; massively multiplayer online role-playing games have already been doing it for years, and doing it well. But Bungie is taking character creation to a whole new level for its next game, offering an ambitious number of skins, armor, weapons and other items for players to work with.Bungies technical art lead Scott Shepherd discussed the work going into Destiny‘s extensive character creation system. Characters’ bodies are broken into four “slots”: the head, chest, arms and legs. Throughout Destiny, players will be able to collect new pieces that can be equipped into these slots. Shepherd said the development team is working to create a balance of power and aestheticism with these pieces, making them both functional and vital to gameplay progression but also visually appealing to players.
Shepherd detailed the basic design aesthetics Bungie is using for Destiny‘s three classes, the Hunter, Warlock and Titan. The Hunter class is meant to look like they scavenge the wilderness for gear, with capes torn to scraps and gear based off hazmat suits and gas masks. The Warlock class, the “warrior-scholars,” wear cloaks and robes with hardware tucked underneath. Inspiration for their outfits was drawn from a wide range of sources, from wizards to World War I soldiers. The Titan class is the most heavily armored of the three classes, with gear inspired by medieval armor layered over tight-fitting suits.
Please comment would love to know what you think of the game.
BUY GAMES HERE
The MMORPG was announced back in May 2012 and has been silently developed with very little press. The game itself is based 1000 years before the events of 2011’s Skyrim and will take place on the continent of Tamriel. Players will have the ability to join one of three factions, the Daggerfall Covenant, Ebonheart Pact or the Aldmeri Dominion, all of whom are competing for the throne of Emperor of Tamriel.
Here’s some gameplay of the game with some free roaming and a dungeon.
Get ready for the first person and third person adventure