Allowing players to build highly customized avatars to their personal liking is becoming a staple of many big franchises; massively multiplayer online role-playing games have already been doing it for years, and doing it well. But Bungie is taking character creation to a whole new level for its next game, offering an ambitious number of skins, armor, weapons and other items for players to work with.Bungies technical art lead Scott Shepherd discussed the work going into Destiny‘s extensive character creation system. Characters’ bodies are broken into four “slots”: the head, chest, arms and legs. Throughout Destiny, players will be able to collect new pieces that can be equipped into these slots. Shepherd said the development team is working to create a balance of power and aestheticism with these pieces, making them both functional and vital to gameplay progression but also visually appealing to players.
Shepherd detailed the basic design aesthetics Bungie is using for Destiny‘s three classes, the Hunter, Warlock and Titan. The Hunter class is meant to look like they scavenge the wilderness for gear, with capes torn to scraps and gear based off hazmat suits and gas masks. The Warlock class, the “warrior-scholars,” wear cloaks and robes with hardware tucked underneath. Inspiration for their outfits was drawn from a wide range of sources, from wizards to World War I soldiers. The Titan class is the most heavily armored of the three classes, with gear inspired by medieval armor layered over tight-fitting suits.
Please comment would love to know what you think of the game.
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Electronic Arts, the publisher of the upcoming “Dragon age inqusition” and the tentatively-titled “Mass effect 4,” has been nominated for the worst company in America. According to a report from Kotaku on March 19, the corporation has been put into a tournament bracket with 31 other companies on The Consumerist website. Users will be to vote through all of the rounds to determine the winner of the award.The third main installment from the “Dragon Age” series is expected to fix several issues from the second game.“Dragon Age Inquisition” is launching later this fall while “Mass Effect 4” does not have an official release date.
Some Game play of this highly anticipated Rpg
Are you excited because I know I am!
Star Wars: Battlefront is an upcoming Video game in the Star wars battlefront series, under development by DICE. The game was introduced at Electronic Arts’ E3 press conference on June 10, 2013.While no release date has been announced, at EA’s annual meeting of stockholders chief financial officer Blake Jorgensen indicated that the game would be released in the Q2/Q3 of 2015, which correlates to when Star wars episode VII is expected to be released.
Here is some leaked pre alpha gameplay footage of this much anticipated game
I don’t Think that I’ll ever get tired of star wars games, especially battlefront.
Plants vs. Zombies: Garden Warfare is a multiplayer thrid-person shooter and tower defense video game, it is part of the Plants vs Zombies series, developed by PopCap games and published by Electronic arts. The game was first announced for the Xbox 360 and Xbox one, but later it was reported that it will also be available for Microsoft Windows and “other platforms”.The game features co-op along with competitive multiplayer modes where players can control the zombies as well as plants, and the game was launched on February 25, 2014 in North America, and on February 27 in Europe.
Check out some gameplay of multiplayer and survival mode hope you enjoy.
In this Game you’re able to play as plants and the zombies both with unique classes to play.
Expect a sharp upturn in broken controllers and smashed screens when Trials Fusion arrives on April 16 for Xbox One, PlayStation 4, Xbox 360, and Windows PC. The next entry in RedLynx’s absorbingly thorny 2D platform-puzzler/stunt biker series, the first Trials ever on a PlayStation platform, is coming to physical shelves on Xbox One and PS4 in North America, as well as digital storefronts on all platforms.
The downloadable version of Trials Fusion is priced $20, while the physical version is priced $40 and includes a season pass in addition to the game. According to Ubisoft UK, the season pass can be purchased separately for the same price as the game there, which is £16. Ubisoft UK adds that the season pass features six DLC packs that will be released across the span of a year, with each one including a variety of tracks, bike components, and rider gear among other bits and bobs.
Article by: ioystia
Check out some mindless gameplay in the video above.
If Trials Fusion is anything like the first two games I’m sure it will be a must have.
In This Dark Souls 2 review we called the sequel “a landmark action RPG that is unforgettable for so many reasons, not least its immensely deep challenge framed within a sprawling, beautiful world”.
To give you a taste of what other critics thought, we’ve rounded up a number of review scores below, along with short excerpts from the verdicts.
Here is some gameplay from the beginning of the game brought to you by HHGaming
Ready to fight this?
- CVG: 10/10 – Its layers of depth, and colossal scope for challenge, community and discovery, is a gaming event of such impact it’ll be referred to time and time again for years to come.
- GamesRadar: 4.5/5 – Dark Souls 2 is an incredible game, one that demands alert play and rewards perseverance. You will die many times in many ways, but push on and you’ll find this to be an excellent sequel that not only captures the essence of the original, but is a memorable experience in its own right.
- Edge: 9/10 – Some of its ideas work better than others, and Drangleic is no match for Lordran’s intricate design, but Dark Souls II is, like its predecessors, brilliant, beautiful, and absolutely essential.
- OXM: 9/10 – It changes the formula of its predecessor just enough to keep things interesting, yet retains the sense of spoon-fed accomplishment that keeps the dedicated coming back for more.
- GameSpot: 9/10 – I may not have yet unveiled all there is to know about this beastly game, even after 80 hours of play, but I do know this: I will be adventuring through Drangleic for many months to come, sure to be haunted nightly by the disturbing gazes of the faceless titans that tenderize my flesh with their two-ton hammers.
- IGN: 9/10 – Dark Souls II is a smart, massive, and incredibly rewarding sequel. It’s crammed with deep systems, tense encounters, and enough clever multiplayer and New Game Plus elements to make me want to restart the second I saw the end credits.
- Eurogamer: 9/10 – Overall, Dark Souls 2 probably isn’t quite the same masterpiece Dark Souls is, but then neither is anything else, and the fact it comes so close is remarkable.
- Game Informer: 9.75/10 – Dark Souls II respects you enough to assume you can figure things out, despite having perhaps lost some of these sensibilities by playing other titles that walk you through on tether from start to finish. It’s only March, but Dark Souls II stands tall as a potential game of the year.
- Polygon: 9/10 – Dark Souls 2’s smart tweaks and concessions brought out positive emotions even amidst the pain and exhaustion. It’s still a stressful experience, but it’s easier than ever to recognize the brilliance in those moments of triumph that make it more than worth the struggle.
- Destructoid: 9/10 – A hallmark of excellence. There may be flaws, but they are negligible and won’t cause massive damage to what is a supreme title.
- IGN: 9.0 – Dark Souls II is a smart, massive, and incredibly rewarding sequel. It’s crammed with deep systems, tense encounters, and enough clever multiplayer and New Game Plus elements to make me want to restart the second I saw the end credits. Not all of the tweaks and additions worked out for the best, but with such great enemies and levels to fight and explore, Dark Souls II made 60 hours of pain and agony so much fun they flew by in a heartbeat.
- The Escapist: 4.5/5 – A few of the first couple bosses could stand to be a bit more interesting, but these are ultimately just nitpicks. What could very well have felt like little more than a new New Game+ for Dark Souls manages craft another experience I’ll happily sink hours and hours into.
- Kotaku: Yes – Reviewing this game took weeks off my life, leaving me sleep-deprived, stressed and sick. Meals were skipped and at most I slept 3 hours a night. But I beat it. I won. And that sense of accomplishment, that ability to look back and see a game as an actual journey, is the heart of what Dark Souls II is. I’ll be damned if it was any other way.
“Titanfall is set in a rich near future universe with visceral, epic battles with Pilots and their Titan companions,” Dusty Welch of Respawn is quoted on the website. “We wanted to partner with Playfight, who has a history of delivering movies that meld gameplay, live action and stellar CG into truly entertaining media, for Titanfall. What this collaboration brings is yet to unfold…”